vrijdag 14 april speelavond
vrijdag 14 april speelavond
Vanaf 19u speelavond wie komt met wat?
Ik wil wel SAGA
Ik wil wel SAGA
Conect'R Team Aarschot - Where friends meet to wage little wars with dice
Re: vrijdag 14 april speelavond
Sagake for me please
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(='.'=) This is Bunny. Put him on your
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(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Re: vrijdag 14 april speelavond
Ik kom ook
Saga of fow nog iemand?
Saga of fow nog iemand?
Baron Bartholomew's Bretonnians Flying Circus
Bloodbowl: Skavenblight's Thi Bleck Retz, AC MOUSSILON.
WWII 15mm: Canadians, Germans, Soviets.
WWII 6mm: Canadians.
Saga:
Chosen men: British
http://bartholomew-historical.weebly.com/
Now with video blog.
Conect'r Dice Count: lost count
Bloodbowl: Skavenblight's Thi Bleck Retz, AC MOUSSILON.
WWII 15mm: Canadians, Germans, Soviets.
WWII 6mm: Canadians.
Saga:
Chosen men: British
http://bartholomew-historical.weebly.com/
Now with video blog.
Conect'r Dice Count: lost count
Re: vrijdag 14 april speelavond
kan spijtig genoeg niet die avond, ga wel dag erna naar Gent naar Fow eventje. Als er nog iemand mee wilt laat maar weten! Kan gerust rijden
Re: vrijdag 14 april speelavond
ik wil ook wel een battleke saga. Mijn romeinen kunnen altijd wat training gebruiken
"Don't blink"
-The Doctor
-The Doctor
Re: vrijdag 14 april speelavond
Hoeveel punten saga spelen we? 6 of 4?
Grtz
Grtz
Baron Bartholomew's Bretonnians Flying Circus
Bloodbowl: Skavenblight's Thi Bleck Retz, AC MOUSSILON.
WWII 15mm: Canadians, Germans, Soviets.
WWII 6mm: Canadians.
Saga:
Chosen men: British
http://bartholomew-historical.weebly.com/
Now with video blog.
Conect'r Dice Count: lost count
Bloodbowl: Skavenblight's Thi Bleck Retz, AC MOUSSILON.
WWII 15mm: Canadians, Germans, Soviets.
WWII 6mm: Canadians.
Saga:
Chosen men: British
http://bartholomew-historical.weebly.com/
Now with video blog.
Conect'r Dice Count: lost count
Re: vrijdag 14 april speelavond
count me in voor een saga avondje كل سوف ترتعش قبل قد لدينا!
GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Re: vrijdag 14 april speelavond
6 punten is het meest gebalanceerd, dus ik stem voor 6
Conect'R Team Aarschot - Where friends meet to wage little wars with dice
Re: vrijdag 14 april speelavond
Gezien het een SAGA avondje wordt:
zaterdag 22 april speel ik een saga toernooi in Keulen mee, als er nog geïnteresseerden zijn: viewtopic.php?f=19&t=905 je kan nog mee!
Ik zou de scenario's willen testen als er vrijwilligers zijn:
Ik zal spelen met 6p vikings:
Ragnar Lotbrok (1p)
4 heartguard (1p)
4 berserkers (1p)
16 warriors (2p)
12 levies (1p)
Scenario's vertaald uit het Duits
1) Clash of warlords
2) Sacred ground in the escalation version: a terrain can bring Maximum points as the actual round: 1 per terrain in round one till eight per terrain in round eight.
3) The last stand from C&C.
4) Touchdown" breakthrough over six rounds: The terrain is set up according to Crescent & Cross (1-3 dice offer, then possibly moving or removing a terrain part), afterwards it is randomly determined who starts the deployment. The units are deployed alternately in the deployment zone of L. The starting player is determined as in C & C. The goal is to bring your own units across the opponent's base line from the field. It is sufficient to touch the base line with the figure base. It may happen that not all the figures of a regiment can leave the field in the same turn. Infantry figures bring their normal score as VP, cavalry models half the score as VP (not rounded) when they leave the table. At the same time, you can get their victory points by destroying enemy models. In the end you add points for models who have left the field and normal killpoints. The player with the higher value wins. The game ends prematurely when an army no longer generates saga cubes. The player does not automatically lose the game as usual.
Voel jullie vrij om ook een hero of the viking age of zo mee te pakken want ik vermoed dat ik die ginder ook ga tegen krijgen
zaterdag 22 april speel ik een saga toernooi in Keulen mee, als er nog geïnteresseerden zijn: viewtopic.php?f=19&t=905 je kan nog mee!
Ik zou de scenario's willen testen als er vrijwilligers zijn:
Ik zal spelen met 6p vikings:
Ragnar Lotbrok (1p)
4 heartguard (1p)
4 berserkers (1p)
16 warriors (2p)
12 levies (1p)
Scenario's vertaald uit het Duits
1) Clash of warlords
2) Sacred ground in the escalation version: a terrain can bring Maximum points as the actual round: 1 per terrain in round one till eight per terrain in round eight.
3) The last stand from C&C.
4) Touchdown" breakthrough over six rounds: The terrain is set up according to Crescent & Cross (1-3 dice offer, then possibly moving or removing a terrain part), afterwards it is randomly determined who starts the deployment. The units are deployed alternately in the deployment zone of L. The starting player is determined as in C & C. The goal is to bring your own units across the opponent's base line from the field. It is sufficient to touch the base line with the figure base. It may happen that not all the figures of a regiment can leave the field in the same turn. Infantry figures bring their normal score as VP, cavalry models half the score as VP (not rounded) when they leave the table. At the same time, you can get their victory points by destroying enemy models. In the end you add points for models who have left the field and normal killpoints. The player with the higher value wins. The game ends prematurely when an army no longer generates saga cubes. The player does not automatically lose the game as usual.
Voel jullie vrij om ook een hero of the viking age of zo mee te pakken want ik vermoed dat ik die ginder ook ga tegen krijgen
Conect'R Team Aarschot - Where friends meet to wage little wars with dice