[Encounters:7] The Dark Templars [1770]
The Dark Templars
points
120 Riku Von Darkness "Dark" (veteran) Paragon Gang leader
Space Marine
M WS BS S T W I A Ld Sv
4 5 5 4 4 O 2 2 10 2+
[-2] (+1) 0+ / 1+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 Power Sword
25 Riot Shield: +1sv shooting attacks, parry
Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species
Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill
Notes:
Exp: 35
10 Negotiator, Sprint
5 +1ATK
375 total point value Riku
---------------------------------------------------------------------------------------------------------------------
points
100 Zuko Firestorm "Fury" (regular) Bulwark
5 Blood Angel Space Marine
M WS BS S T W I A Ld Sv
4 5 4 4 5 O 4 1 9 2+
(+1) (+1) 0+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 power sword
Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 25
Blood Angels: Frenzy once in close combat
10 Play dead, Escape artist
15 +1WS, +1T, +1I
-5 -1I (Shell shock)
340 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Xikur Von Darkness "Little Riku" (regular) Soldier
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 5 O 4 1 9 -
5 (+1) [-1] (+1)
Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour: 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno
Notes:
Exp: 28
15 Armourer, Hip shooting, Whirling Fighter
15 Advancements: +1T, +1I, +1A
230 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------
points
100 Zakuto Karovska "Fingers" (regular) Smuggler
Space Marine
M WS BS S T W I A Ld Sv
4 4 5 4 3 O 4 1 10 -
(+1) (-1) (+1)
Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 14
10 Advancements: +1LD, +1BS
-5 -1T (chest wound)
140 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Illethor O'shea "Ghost" (regular) Explorer
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 5 4 O 4 1 10 -
(+1) (+1)
Equipment: Explorer Pathfinder: ignores difficult terrain
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 14
10 cool scars (+1LD), Marksman
5 Advancements: +1S
115 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------
points
80 Alexander Anderson "Priest" (recruit) Preacher
Space Marine
M WS BS S T W I A Ld Sv
4 3 4 4 4 O 4 1 9 -
(+1) (+1)
Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /
Bonus Skill Types: Ferocity, Social
Notes:
Exp: 7
5 Fear
10 Advancements: +1BS, +1LD
130 Total point value Alexander
---------------------------------------------------------------------------------------------------------------------
points
25 John Johnson "Johneh" (recruit) Medic
5 Tallarn Human
M WS BS S T W I A Ld Sv
4 2 2 3 3 O 2 2 7 -
(-1) (+1) (+1)
Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
25 Hunting Rifle
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 7
Tallarn: Self-sufficient
5 Escape artist
10 Advancements: +1LD, +1A
-10 -1I (Shell shock), Old battle wound
60 Total point value, John
---------------------------------------------------------------------------------------------------------------------
points
80 New guy 1 Spikes (recruit) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 3 3 5 4 O 4 1 9 3+
(+1) (+1)
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 5
10 Advancements: +1LD, +1S
185 Total point value New Guy 1
---------------------------------------------------------------------------------------------------------------------
points
100 New Guy 3 (regular) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 4 O 4 1 ç 3+
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 8
195 Total point value New Guy 3
---------------------------------------------------------------------------------------------------------------------
1770 Total point value Armoury Head Count:
2x Chainsword (25) 8 Space Marines
1LOOT 1 Human
196 Currency in the safe
Legende: (advancements,etc) [equipment,armour]
The Dark Templars
The Dark Templars
Last edited by Glenn on Thu Oct 25, 2012 1:53 am, edited 26 times in total.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: The Dark Templars
Copy/paste van excel.
Opmaak verdwijnt.
Heeft iemand een manier om dit op te lossen?
Als ik het in code ingeef ziet het er iets beter uit.
--------------------------
[G0] The Dark Templars [1240]
points
120 Riku (veteran) Paragon Gang leader
Space Marine
M WS BS S T W I A Ld
4 5 5 4 4 O 4 1 10
Equipment:
150 Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
25 Chainsword
Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species
Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill
Notes:
Exp: 20
Personal power armour, cannot be passed on
320 total point value Riku
---------------------------------------------------------------------------------------------------------------------
points
100 Zuko (regular) Bulwark
5 Blood angel Space Marine
M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9
Equipment:
150 Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
25 Chainsword
Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 8
Personal power armour, cannot be passed on
Blood angels: Frenzy once in close combat
305 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Xikur (regular) Soldier
Space Marine
M WS BS S T W I A Ld
4 4 4 4 5 O 3 1 9
5 (+1) [-1]
Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour : 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno
Notes:
Exp: 13
+1T, advancements
200 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------
points
100 Zakuto (regular) Smuggler
Space Marine
M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9
Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry more loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 8
135 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Illethor (regular) Explorer
Space Marine
M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9
Equipment: Explorer Pathfinder: ignores difficult terrain
35 Bolter
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 8
135 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------
points
80 Alexander Anderson (recruit) Preacher
Space Marine
M WS BS S T W I A Ld
4 3 3 4 4 O 4 1 8
Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /
Bonus Skill Types: Ferocity, Social
Notes:
Exp: 0
115 Total point value Alexander Anderson
---------------------------------------------------------------------------------------------------------------------
points
25 John "Johneh" (recruit) Medic
5 Tallarn Human
(5)
M WS BS S T W I A Ld
4 2 2 3 3 O 3 1 6
Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 0
Tallarn: Self-sufficient
30 Total point value, John
---------------------------------------------------------------------------------------------------------------------
1240 Total point value Armoury Head Count:
/ 6 Space Marines
1 Human
0 Currency in the safe.
Opmaak verdwijnt.
Heeft iemand een manier om dit op te lossen?
Als ik het in code ingeef ziet het er iets beter uit.
--------------------------
[G0] The Dark Templars [1240]
points
120 Riku (veteran) Paragon Gang leader
Space Marine
M WS BS S T W I A Ld
4 5 5 4 4 O 4 1 10
Equipment:
150 Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
25 Chainsword
Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species
Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill
Notes:
Exp: 20
Personal power armour, cannot be passed on
320 total point value Riku
---------------------------------------------------------------------------------------------------------------------
points
100 Zuko (regular) Bulwark
5 Blood angel Space Marine
M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9
Equipment:
150 Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
25 Chainsword
Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 8
Personal power armour, cannot be passed on
Blood angels: Frenzy once in close combat
305 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Xikur (regular) Soldier
Space Marine
M WS BS S T W I A Ld
4 4 4 4 5 O 3 1 9
5 (+1) [-1]
Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour : 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno
Notes:
Exp: 13
+1T, advancements
200 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------
points
100 Zakuto (regular) Smuggler
Space Marine
M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9
Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry more loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 8
135 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Illethor (regular) Explorer
Space Marine
M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9
Equipment: Explorer Pathfinder: ignores difficult terrain
35 Bolter
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 8
135 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------
points
80 Alexander Anderson (recruit) Preacher
Space Marine
M WS BS S T W I A Ld
4 3 3 4 4 O 4 1 8
Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /
Bonus Skill Types: Ferocity, Social
Notes:
Exp: 0
115 Total point value Alexander Anderson
---------------------------------------------------------------------------------------------------------------------
points
25 John "Johneh" (recruit) Medic
5 Tallarn Human
(5)
M WS BS S T W I A Ld
4 2 2 3 3 O 3 1 6
Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 0
Tallarn: Self-sufficient
30 Total point value, John
---------------------------------------------------------------------------------------------------------------------
1240 Total point value Armoury Head Count:
/ 6 Space Marines
1 Human
0 Currency in the safe.
Last edited by Glenn on Sun Sep 30, 2012 3:02 am, edited 5 times in total.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: The Dark Templars
[G1,1240] Dark Templars, Special 3FFA, VS Da Skullkrusha's[G1, 985] & pequod crew[G4,1015]
Code: Select all
The Dark Templars [1250]
points
120 Riku (veteran) Paragon Gang leader
Space Marine
M WS BS S T W I A Ld
4 5 5 4 4 O 4 1 10
Equipment:
150 Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
25 Chainsword
Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species
Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill
Notes:
Exp: 22
Personal power armour, cannot be passed on
320 total point value Riku
-------------------------------------------------------------------
points
100 Zuko (regular) Bulwark
5 Blood angel Space Marine
M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9
Equipment:
150 Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
25 Chainsword
Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 11
5 skills: Play dead: can not be charged or shot once downed or pinned
Blood Angels: Frenzy once in close combat
Personal power armour, cannot be passed on
310 Total point value, Zakuto
-------------------------------------------------------------------
points
100 Xikur (regular) Soldier
Space Marine
M WS BS S T W I A Ld
4 4 4 4 5 O 4 1 9
5 (+1)
Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour : 4+ save
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno
Notes:
Exp: 15
Advancements: +1T
5 Skills: Armourer
205 Total point value, Xikur
-------------------------------------------------------------------
points
100 Zakuto (regular) Smuggler
Space Marine
M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9
Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 9
135 Total point value, Zakuto
-------------------------------------------------------------------
points
100 Illethor (regular) Explorer
Space Marine
M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9
Equipment: Explorer Pathfinder: ignores difficult terrain
35 Bolter
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 9
135 Total point value, Illethor
-------------------------------------------------------------------
points
80 Alexander Anderson (recruit) Preacher
Space Marine
M WS BS S T W I A Ld
4 3 3 4 4 O 4 1 8
Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /
Bonus Skill Types: Ferocity, Social
Notes:
Exp: 1
115 Total point value Alexander Anderson
-------------------------------------------------------------------
points
25 John "Johneh" (recruit) Medic
5 Tallarn Human
M WS BS S T W I A Ld
4 2 2 3 3 O 3 1 6
Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 1
Tallarn: Self-sufficient
30 Total point value, John
-------------------------------------------------------------------
1250 Total point value Armoury Head Count:
Pulse Pistol 6 Space Marines
1 Human
4 LOOT
0+130(from selling 7LOOT)= 130 Currency in the safe caputered: Jaques [pequod crew]
Last edited by Glenn on Mon Oct 01, 2012 1:07 am, edited 1 time in total.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: The Dark Templars
Update Surnames, Nicknames.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: The Dark Templars
Na 2 spellen:
Riku:22--> 27exp, -chainsword +power sword, riot shield, gain negotiator.
Zuko: 11--> 15exp, -chainsword +power sword, gain escape artist.
Xikur: 15-->18exp, +1I, - armour (goes to the new guy)
Zakuto: 9--> 11exp, +1LD
Illethor: 9--> 11exp, +1S (SKIP NEXT BATTLE) -bolter (goes to the new guy)
Alexander: 1--> 3exp, +1BS
Johneh: 1--> 3exp, +1LD, +Hunting Rifle
G1:
No casulties
6explore, Zakuto (smuggler) to Human armoury
130 currency, 4loot
+6loot[spel+exploring]
Sell 7 loot (6guys, 1 self sufficient) +130 currency
-25 hunting rifle
-25 riot shield
-44 power sword
-47 power sword
= 119 currency, 3loot
G2:
Illethor: Nasty Flesh wound
5explore, Zakuto (smuggler) to employment agency
+5loot [1game, 4 exploring]
Sell 7 loot (6guys, 1 self sufficient) +130 currency
-80 New SM recruit
-80 New SM recruit
-35 bolter (brought by new guy)
-60 carapace armour (brought by new guy)
+12 verkoop pulse pistol (25)
= 18 currency, 1Loot
Riku:22--> 27exp, -chainsword +power sword, riot shield, gain negotiator.
Zuko: 11--> 15exp, -chainsword +power sword, gain escape artist.
Xikur: 15-->18exp, +1I, - armour (goes to the new guy)
Zakuto: 9--> 11exp, +1LD
Illethor: 9--> 11exp, +1S (SKIP NEXT BATTLE) -bolter (goes to the new guy)
Alexander: 1--> 3exp, +1BS
Johneh: 1--> 3exp, +1LD, +Hunting Rifle
G1:
No casulties
6explore, Zakuto (smuggler) to Human armoury
130 currency, 4loot
+6loot[spel+exploring]
Sell 7 loot (6guys, 1 self sufficient) +130 currency
-25 hunting rifle
-25 riot shield
-44 power sword
-47 power sword
= 119 currency, 3loot
G2:
Illethor: Nasty Flesh wound
5explore, Zakuto (smuggler) to employment agency
+5loot [1game, 4 exploring]
Sell 7 loot (6guys, 1 self sufficient) +130 currency
-80 New SM recruit
-80 New SM recruit
-35 bolter (brought by new guy)
-60 carapace armour (brought by new guy)
+12 verkoop pulse pistol (25)
= 18 currency, 1Loot
Code: Select all
[Encounter:2-3] The Dark Templars FFA vs Da Skullkrusha's & pequod crew
The Dark Templars [1520 (1625)]
points
120 Riku Von Darkness "Dark" (veteran) Paragon Gang leader
Space Marine
M WS BS S T W I A Ld Sv
4 5 5 4 4 O 2 1 10 2+
[-2I] 0+ / 1+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 Power Sword
25 Riot Shield
Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species
Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill
Notes:
Exp: 27
5 Negotiator
365 total point value Riku
---------------------------------------------------------------------------------------------------------------------
points
100 Zuko Firestorm "Fury" (regular) Bulwark
5 Blood Angel Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 4 O 4 1 9 2+
0+
Equipment:
150 Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 power sword
Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 15
Blood Angels: Frenzy once in close combat
5 Escape artist: treat captured as full recovery instead
5 Play dead: can not be charged or shot once downed or pinned
330 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Xikur Von Darkness "Little Riku" (regular) Soldier
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 5 O 4 1 9 4+
5 (+1T) [-1I] (+1I)
Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno
Notes:
Exp: 18
10 Advancements: +1T, +1I
5 Armourer
155 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------
points
100 Zakuto Karovska "Fingers" (regular) Smuggler
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 4 O 4 1 10 /
(+1LD)
Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 11
5 Advancements: +1LD
140 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Illethor O'shea "Ghost" (regular) Explorer
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 5 4 O 4 1 9 /
(+1S)
Equipment: Explorer Pathfinder: ignores difficult terrain
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 11
5 Advancements: +1S SKIP NEXT BATTLE, ALLOW POST SEQUENCE
105 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------
points
80 Alexander Anderson "Priest" (recruit) Preacher
Space Marine
M WS BS S T W I A Ld Sv
4 3 4 4 4 O 4 1 8 /
(+1BS)
Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /
Bonus Skill Types: Ferocity, Social
Notes:
Exp: 3
5 Advancements: +1BS
120 Total point value Alexander
---------------------------------------------------------------------------------------------------------------------
points
80 New guy 1 (recruit)
Space Marine
M WS BS S T W I A Ld Sv
4 3 3 4 4 O 4 1 8 3+
Equipment:
35 Bolter
60 scout armour
Notes:
Exp: 0
115 Total point value New Guy 1
---------------------------------------------------------------------------------------------------------------------
points
80 New Guy 2 (recruit)
Space Marine
M WS BS S T W I A Ld Sv
4 3 3 4 4 O 4 1 8 3+
Equipment:
35 Bolter
60 scout armour
Notes:
Exp: 0
115 Total point value New Guy 2
---------------------------------------------------------------------------------------------------------------------
points
25 John Johnson "Johneh" (recruit) Medic
5 Tallarn Human
M WS BS S T W I A Ld Sv
4 2 2 3 3 O 3 1 7 /
(+1)
Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
25 Hunting Rifle
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 3
Tallarn: Self-sufficient
5 Advancements: +1LD
60 Total point value, John
---------------------------------------------------------------------------------------------------------------------
1460 Total point value Armoury Head Count:
2x Chainsword (25) 8 Space Marines
1loot 1 Human
18 Currency in the safe caputered: Jaques [pequod crew]
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: The Dark Templars
Encounter 4,5
Riku:27--> 32exp, gain sprint, +1ATK
Zuko: 15--> 19exp, +1WS
Xikur: 18--> 22exp, + carapace armour, gain hip shooting
Zakuto: 11--> 13exp, -1T
Illethor: 11--> 12exp
Alexander: 3--> 5exp, +1BS, +1LD
[NAME new guy 1] "Spikes" 0--> 2exp, +1LD
[NAME new guy 2] 0--> 5exp, +1T, gain Marksman
Johneh: 3--> 5exp, gain escape artist
G1:
No casualties [loss] Catch the Squigon. Dark Templars [1520] Vs Skullkrusha's [11xx]
8explore, Zakuto (smuggler) to Human armoury
18 currency, 1loot
+7loot[exploring, triple 5]
Sell 7 loot (9guys, 1 self sufficient) +120 currency
-60 carapace armour
= 78 currency, 1loot
G2:
[Win] All Pumped Up. Dark Templars [1700] Vs Skullkrusha's [12xx]
Xikur: Survives Against the Odds (+2exp)
Zakuto: Chest wound (-1T)
Alexander: Full recovery
Johneh: Full recovery
5explore,
+5loot [2loot game, 3exploring]
Sell 5 loot (9guys, 1 self sufficient) +90 currency
= 168 currency, 1Loot
______________________________________________________________________
points
120 Riku Von Darkness "Dark" (veteran) Paragon Gang leader
Space Marine
M WS BS S T W I A Ld Sv
4 5 5 4 4 O 2 2 10 2+
[-2] (+1) 0+ / 1+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 Power Sword
25 Riot Shield: +1sv shooting attacks, parry
Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species
Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill
Notes:
Exp: 32
5 Negotiator
5 sprint
5 +1ATK
375 total point value Riku
---------------------------------------------------------------------------------------------------------------------
points
100 Zuko Firestorm "Fury" (regular) Bulwark
5 Blood Angel Space Marine
M WS BS S T W I A Ld Sv
4 5 4 4 4 O 4 1 9 2+
(+1) 0+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 power sword
Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 19
Blood Angels: Frenzy once in close combat
5 Escape artist: treat captured as full recovery instead
5 Play dead: can not be charged or shot once downed or pinned
5 +1WS
335 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Xikur Von Darkness "Little Riku" (regular) Soldier
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 5 O 4 1 9 -
5 (+1) [-1] (+1)
Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour: 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno
Notes:
Exp: 22
10 Advancements: +1T, +1I
5 Armourer
5 Hip shooting
220 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------
points
100 Zakuto Karovska "Fingers" (regular) Smuggler
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 3 O 4 1 10 -
(-1) (+1)
Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 12
5 Advancements: +1LD
-5 -1T (chest wound)
135 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Illethor O'shea "Ghost" (regular) Explorer
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 5 4 O 4 1 9 -
(+1)
Equipment: Explorer Pathfinder: ignores difficult terrain
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 12
5 Advancements: +1S
105 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------
points
80 Alexander Anderson "Priest" (recruit) Preacher
Space Marine
M WS BS S T W I A Ld Sv
4 3 4 4 4 O 4 1 9 -
(+1) (+1)
Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /
Bonus Skill Types: Ferocity, Social
Notes:
Exp: 5
10 +1BS, +1LD
125 Total point value Alexander
---------------------------------------------------------------------------------------------------------------------
points
25 John Johnson "Johneh" (recruit) Medic
5 Tallarn Human
M WS BS S T W I A Ld Sv
4 2 2 3 3 O 3 1 7 -
(+1)
Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
25 Hunting Rifle
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 5
Tallarn: Self-sufficient
5 +1LD
5 Escape artist
65 Total point value, John
---------------------------------------------------------------------------------------------------------------------
points
80 New guy 1 Spikes (recruit) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 3 3 4 4 O 4 1 9 3+
(+1)
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 2
5 +1LD
180 Total point value New Guy 1
---------------------------------------------------------------------------------------------------------------------
points
80 New Guy 2 (recruit) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 3 3 4 5 O 4 1 8 3+
(+1)
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 4
5 +1T
5 Marksman
185 Total point value New Guy 2
---------------------------------------------------------------------------------------------------------------------
1725 Total point value Armoury Head Count:
2x Chainsword (25) 8 Space Marines
1LOOT 1 Human
168 Currency in the safe caputered: Jaques [pequod crew]
Riku:27--> 32exp, gain sprint, +1ATK
Zuko: 15--> 19exp, +1WS
Xikur: 18--> 22exp, + carapace armour, gain hip shooting
Zakuto: 11--> 13exp, -1T
Illethor: 11--> 12exp
Alexander: 3--> 5exp, +1BS, +1LD
[NAME new guy 1] "Spikes" 0--> 2exp, +1LD
[NAME new guy 2] 0--> 5exp, +1T, gain Marksman
Johneh: 3--> 5exp, gain escape artist
G1:
No casualties [loss] Catch the Squigon. Dark Templars [1520] Vs Skullkrusha's [11xx]
8explore, Zakuto (smuggler) to Human armoury
18 currency, 1loot
+7loot[exploring, triple 5]
Sell 7 loot (9guys, 1 self sufficient) +120 currency
-60 carapace armour
= 78 currency, 1loot
G2:
[Win] All Pumped Up. Dark Templars [1700] Vs Skullkrusha's [12xx]
Xikur: Survives Against the Odds (+2exp)
Zakuto: Chest wound (-1T)
Alexander: Full recovery
Johneh: Full recovery
5explore,
+5loot [2loot game, 3exploring]
Sell 5 loot (9guys, 1 self sufficient) +90 currency
= 168 currency, 1Loot
______________________________________________________________________
points
120 Riku Von Darkness "Dark" (veteran) Paragon Gang leader
Space Marine
M WS BS S T W I A Ld Sv
4 5 5 4 4 O 2 2 10 2+
[-2] (+1) 0+ / 1+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 Power Sword
25 Riot Shield: +1sv shooting attacks, parry
Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species
Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill
Notes:
Exp: 32
5 Negotiator
5 sprint
5 +1ATK
375 total point value Riku
---------------------------------------------------------------------------------------------------------------------
points
100 Zuko Firestorm "Fury" (regular) Bulwark
5 Blood Angel Space Marine
M WS BS S T W I A Ld Sv
4 5 4 4 4 O 4 1 9 2+
(+1) 0+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 power sword
Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 19
Blood Angels: Frenzy once in close combat
5 Escape artist: treat captured as full recovery instead
5 Play dead: can not be charged or shot once downed or pinned
5 +1WS
335 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Xikur Von Darkness "Little Riku" (regular) Soldier
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 5 O 4 1 9 -
5 (+1) [-1] (+1)
Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour: 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno
Notes:
Exp: 22
10 Advancements: +1T, +1I
5 Armourer
5 Hip shooting
220 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------
points
100 Zakuto Karovska "Fingers" (regular) Smuggler
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 3 O 4 1 10 -
(-1) (+1)
Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 12
5 Advancements: +1LD
-5 -1T (chest wound)
135 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Illethor O'shea "Ghost" (regular) Explorer
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 5 4 O 4 1 9 -
(+1)
Equipment: Explorer Pathfinder: ignores difficult terrain
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 12
5 Advancements: +1S
105 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------
points
80 Alexander Anderson "Priest" (recruit) Preacher
Space Marine
M WS BS S T W I A Ld Sv
4 3 4 4 4 O 4 1 9 -
(+1) (+1)
Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /
Bonus Skill Types: Ferocity, Social
Notes:
Exp: 5
10 +1BS, +1LD
125 Total point value Alexander
---------------------------------------------------------------------------------------------------------------------
points
25 John Johnson "Johneh" (recruit) Medic
5 Tallarn Human
M WS BS S T W I A Ld Sv
4 2 2 3 3 O 3 1 7 -
(+1)
Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
25 Hunting Rifle
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 5
Tallarn: Self-sufficient
5 +1LD
5 Escape artist
65 Total point value, John
---------------------------------------------------------------------------------------------------------------------
points
80 New guy 1 Spikes (recruit) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 3 3 4 4 O 4 1 9 3+
(+1)
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 2
5 +1LD
180 Total point value New Guy 1
---------------------------------------------------------------------------------------------------------------------
points
80 New Guy 2 (recruit) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 3 3 4 5 O 4 1 8 3+
(+1)
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 4
5 +1T
5 Marksman
185 Total point value New Guy 2
---------------------------------------------------------------------------------------------------------------------
1725 Total point value Armoury Head Count:
2x Chainsword (25) 8 Space Marines
1LOOT 1 Human
168 Currency in the safe caputered: Jaques [pequod crew]
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: The Dark Templars
Encounter 6,7
Riku:32--> 35exp
Zuko: 19--> 25exp, +1T,+1I, -1I
Xikur: 22--> 28exp, +1A, Whirling fighter
Zakuto: 13--> 15exp, +1BS
Illethor: 12--> 14exp, cool scars, marksman
Alexander: 5--> 7exp, Fear
Johneh: 5--> 7exp, Old battle wound, -1I, +1A
[NAME new guy 1] "Spikes" 2--> 5exp, +1S
[NAME new guy 2] DIED game 6
[NAME new guy 3] Regular bulwark SM with carapace armour, bolter
G1: [WIN]
[NAME new guy 2] DIED
G2: [LOSS]
Hire [NAME new guy 3] Regular bulwark SM with carapace armour, bolter (195)
196 currency, 1Loot
___________________________________________________
[Encounters:7] The Dark Templars [1770]
The Dark Templars
points
120 Riku Von Darkness "Dark" (veteran) Paragon Gang leader
Space Marine
M WS BS S T W I A Ld Sv
4 5 5 4 4 O 2 2 10 2+
[-2] (+1) 0+ / 1+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 Power Sword
25 Riot Shield: +1sv shooting attacks, parry
Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species
Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill
Notes:
Exp: 35
10 Negotiator, Sprint
5 +1ATK
375 total point value Riku
---------------------------------------------------------------------------------------------------------------------
points
100 Zuko Firestorm "Fury" (regular) Bulwark
5 Blood Angel Space Marine
M WS BS S T W I A Ld Sv
4 5 4 4 5 O 4 1 9 2+
(+1) (+1) 0+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 power sword
Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 25
Blood Angels: Frenzy once in close combat
10 Play dead, Escape artist
15 +1WS, +1T, +1I
-5 -1I (Shell shock)
340 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Xikur Von Darkness "Little Riku" (regular) Soldier
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 5 O 4 1 9 -
5 (+1) [-1] (+1)
Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour: 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno
Notes:
Exp: 28
15 Armourer, Hip shooting, Whirling Fighter
15 Advancements: +1T, +1I, +1A
230 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------
points
100 Zakuto Karovska "Fingers" (regular) Smuggler
Space Marine
M WS BS S T W I A Ld Sv
4 4 5 4 3 O 4 1 10 -
(+1) (-1) (+1)
Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 14
10 Advancements: +1LD, +1BS
-5 -1T (chest wound)
140 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Illethor O'shea "Ghost" (regular) Explorer
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 5 4 O 4 1 10 -
(+1) (+1)
Equipment: Explorer Pathfinder: ignores difficult terrain
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 14
10 cool scars (+1LD), Marksman
5 Advancements: +1S
115 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------
points
80 Alexander Anderson "Priest" (recruit) Preacher
Space Marine
M WS BS S T W I A Ld Sv
4 3 4 4 4 O 4 1 9 -
(+1) (+1)
Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /
Bonus Skill Types: Ferocity, Social
Notes:
Exp: 7
5 Fear
10 Advancements: +1BS, +1LD
130 Total point value Alexander
---------------------------------------------------------------------------------------------------------------------
points
25 John Johnson "Johneh" (recruit) Medic
5 Tallarn Human
M WS BS S T W I A Ld Sv
4 2 2 3 3 O 2 2 7 -
(-1) (+1) (+1)
Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
25 Hunting Rifle
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 7
Tallarn: Self-sufficient
5 Escape artist
10 Advancements: +1LD, +1A
-10 -1I (Shell shock), Old battle wound
60 Total point value, John
---------------------------------------------------------------------------------------------------------------------
points
80 New guy 1 Spikes (recruit) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 3 3 5 4 O 4 1 9 3+
(+1) (+1)
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 5
10 Advancements: +1LD, +1S
185 Total point value New Guy 1
---------------------------------------------------------------------------------------------------------------------
points
100 New Guy 3 (regular) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 4 O 4 1 ç 3+
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 8
195 Total point value New Guy 3
---------------------------------------------------------------------------------------------------------------------
1770 Total point value Armoury Head Count:
2x Chainsword (25) 8 Space Marines
1LOOT 1 Human
196 Currency in the safe
Riku:32--> 35exp
Zuko: 19--> 25exp, +1T,+1I, -1I
Xikur: 22--> 28exp, +1A, Whirling fighter
Zakuto: 13--> 15exp, +1BS
Illethor: 12--> 14exp, cool scars, marksman
Alexander: 5--> 7exp, Fear
Johneh: 5--> 7exp, Old battle wound, -1I, +1A
[NAME new guy 1] "Spikes" 2--> 5exp, +1S
[NAME new guy 2] DIED game 6
[NAME new guy 3] Regular bulwark SM with carapace armour, bolter
G1: [WIN]
[NAME new guy 2] DIED
G2: [LOSS]
Hire [NAME new guy 3] Regular bulwark SM with carapace armour, bolter (195)
196 currency, 1Loot
___________________________________________________
[Encounters:7] The Dark Templars [1770]
The Dark Templars
points
120 Riku Von Darkness "Dark" (veteran) Paragon Gang leader
Space Marine
M WS BS S T W I A Ld Sv
4 5 5 4 4 O 2 2 10 2+
[-2] (+1) 0+ / 1+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 Power Sword
25 Riot Shield: +1sv shooting attacks, parry
Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species
Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill
Notes:
Exp: 35
10 Negotiator, Sprint
5 +1ATK
375 total point value Riku
---------------------------------------------------------------------------------------------------------------------
points
100 Zuko Firestorm "Fury" (regular) Bulwark
5 Blood Angel Space Marine
M WS BS S T W I A Ld Sv
4 5 4 4 5 O 4 1 9 2+
(+1) (+1) 0+
Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 power sword
Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 25
Blood Angels: Frenzy once in close combat
10 Play dead, Escape artist
15 +1WS, +1T, +1I
-5 -1I (Shell shock)
340 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Xikur Von Darkness "Little Riku" (regular) Soldier
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 5 O 4 1 9 -
5 (+1) [-1] (+1)
Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour: 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno
Notes:
Exp: 28
15 Armourer, Hip shooting, Whirling Fighter
15 Advancements: +1T, +1I, +1A
230 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------
points
100 Zakuto Karovska "Fingers" (regular) Smuggler
Space Marine
M WS BS S T W I A Ld Sv
4 4 5 4 3 O 4 1 10 -
(+1) (-1) (+1)
Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 14
10 Advancements: +1LD, +1BS
-5 -1T (chest wound)
140 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------
points
100 Illethor O'shea "Ghost" (regular) Explorer
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 5 4 O 4 1 10 -
(+1) (+1)
Equipment: Explorer Pathfinder: ignores difficult terrain
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 14
10 cool scars (+1LD), Marksman
5 Advancements: +1S
115 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------
points
80 Alexander Anderson "Priest" (recruit) Preacher
Space Marine
M WS BS S T W I A Ld Sv
4 3 4 4 4 O 4 1 9 -
(+1) (+1)
Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /
Bonus Skill Types: Ferocity, Social
Notes:
Exp: 7
5 Fear
10 Advancements: +1BS, +1LD
130 Total point value Alexander
---------------------------------------------------------------------------------------------------------------------
points
25 John Johnson "Johneh" (recruit) Medic
5 Tallarn Human
M WS BS S T W I A Ld Sv
4 2 2 3 3 O 2 2 7 -
(-1) (+1) (+1)
Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
25 Hunting Rifle
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 7
Tallarn: Self-sufficient
5 Escape artist
10 Advancements: +1LD, +1A
-10 -1I (Shell shock), Old battle wound
60 Total point value, John
---------------------------------------------------------------------------------------------------------------------
points
80 New guy 1 Spikes (recruit) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 3 3 5 4 O 4 1 9 3+
(+1) (+1)
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 5
10 Advancements: +1LD, +1S
185 Total point value New Guy 1
---------------------------------------------------------------------------------------------------------------------
points
100 New Guy 3 (regular) Bulwark
Space Marine
M WS BS S T W I A Ld Sv
4 4 4 4 4 O 4 1 ç 3+
Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival
Notes:
Exp: 8
195 Total point value New Guy 3
---------------------------------------------------------------------------------------------------------------------
1770 Total point value Armoury Head Count:
2x Chainsword (25) 8 Space Marines
1LOOT 1 Human
196 Currency in the safe
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria