The Dark Templars

Post Reply
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

The Dark Templars

Post by Glenn » Fri Sep 21, 2012 12:54 pm

[Encounters:7] The Dark Templars [1770]

The Dark Templars

points
120 Riku Von Darkness "Dark" (veteran) Paragon Gang leader
Space Marine

M WS BS S T W I A Ld Sv
4 5 5 4 4 O 2 2 10 2+
[-2] (+1) 0+ / 1+

Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 Power Sword
25 Riot Shield: +1sv shooting attacks, parry

Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species

Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill

Notes:
Exp: 35
10 Negotiator, Sprint

5 +1ATK

375 total point value Riku
---------------------------------------------------------------------------------------------------------------------

points
100 Zuko Firestorm "Fury" (regular) Bulwark
5 Blood Angel Space Marine

M WS BS S T W I A Ld Sv
4 5 4 4 5 O 4 1 9 2+
(+1) (+1) 0+

Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 power sword

Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value

Bonus Skill Types: Muscle, Survival

Notes:
Exp: 25
Blood Angels: Frenzy once in close combat
10 Play dead, Escape artist
15 +1WS, +1T, +1I
-5 -1I (Shell shock)

340 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------

points
100 Xikur Von Darkness "Little Riku" (regular) Soldier
Space Marine

M WS BS S T W I A Ld Sv
4 4 4 4 5 O 4 1 9 -
5 (+1) [-1] (+1)

Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour: 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno

Notes:
Exp: 28
15 Armourer, Hip shooting, Whirling Fighter
15 Advancements: +1T, +1I, +1A


230 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------

points
100 Zakuto Karovska "Fingers" (regular) Smuggler
Space Marine

M WS BS S T W I A Ld Sv
4 4 5 4 3 O 4 1 10 -
(+1) (-1) (+1)

Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 14
10 Advancements: +1LD, +1BS
-5 -1T (chest wound)

140 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------

points
100 Illethor O'shea "Ghost" (regular) Explorer
Space Marine

M WS BS S T W I A Ld Sv
4 4 4 5 4 O 4 1 10 -
(+1) (+1)

Equipment: Explorer Pathfinder: ignores difficult terrain

Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 14
10 cool scars (+1LD), Marksman
5 Advancements: +1S

115 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------

points
80 Alexander Anderson "Priest" (recruit) Preacher
Space Marine

M WS BS S T W I A Ld Sv
4 3 4 4 4 O 4 1 9 -
(+1) (+1)

Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /

Bonus Skill Types: Ferocity, Social

Notes:
Exp: 7
5 Fear
10 Advancements: +1BS, +1LD

130 Total point value Alexander
---------------------------------------------------------------------------------------------------------------------

points
25 John Johnson "Johneh" (recruit) Medic
5 Tallarn Human

M WS BS S T W I A Ld Sv
4 2 2 3 3 O 2 2 7 -
(-1) (+1) (+1)

Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
25 Hunting Rifle
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 7
Tallarn: Self-sufficient
5 Escape artist
10 Advancements: +1LD, +1A
-10 -1I (Shell shock), Old battle wound

60 Total point value, John
---------------------------------------------------------------------------------------------------------------------

points
80 New guy 1 Spikes (recruit) Bulwark
Space Marine

M WS BS S T W I A Ld Sv
4 3 3 5 4 O 4 1 9 3+
(+1) (+1)

Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival

Notes:
Exp: 5
10 Advancements: +1LD, +1S

185 Total point value New Guy 1
---------------------------------------------------------------------------------------------------------------------

points
100 New Guy 3 (regular) Bulwark
Space Marine

M WS BS S T W I A Ld Sv
4 4 4 4 4 O 4 1 ç 3+


Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival

Notes:
Exp: 8



195 Total point value New Guy 3
---------------------------------------------------------------------------------------------------------------------


1770 Total point value Armoury Head Count:
2x Chainsword (25) 8 Space Marines
1LOOT 1 Human


196 Currency in the safe










Legende: (advancements,etc) [equipment,armour]
Last edited by Glenn on Thu Oct 25, 2012 1:53 am, edited 26 times in total.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: The Dark Templars

Post by Glenn » Sat Sep 29, 2012 2:16 am

Copy/paste van excel.
Opmaak verdwijnt.
Heeft iemand een manier om dit op te lossen?
Als ik het in code ingeef ziet het er iets beter uit.

--------------------------


[G0] The Dark Templars [1240]

points
120 Riku (veteran) Paragon Gang leader
Space Marine

M WS BS S T W I A Ld
4 5 5 4 4 O 4 1 10


Equipment:
150 Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
25 Chainsword


Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species

Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill

Notes:
Exp: 20
Personal power armour, cannot be passed on

320 total point value Riku
---------------------------------------------------------------------------------------------------------------------


points
100 Zuko (regular) Bulwark
5 Blood angel Space Marine

M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9


Equipment:
150 Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
25 Chainsword

Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value

Bonus Skill Types: Muscle, Survival

Notes:
Exp: 8
Personal power armour, cannot be passed on
Blood angels: Frenzy once in close combat

305 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------

points
100 Xikur (regular) Soldier
Space Marine

M WS BS S T W I A Ld
4 4 4 4 5 O 3 1 9
5 (+1) [-1]

Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour : 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno

Notes:
Exp: 13
+1T, advancements

200 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------

points
100 Zakuto (regular) Smuggler
Space Marine

M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9


Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry more loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 8

135 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------

points
100 Illethor (regular) Explorer
Space Marine

M WS BS S T W I A Ld
4 4 4 4 4 O 4 1 9


Equipment: Explorer Pathfinder: ignores difficult terrain
35 Bolter
Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 8

135 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------

points
80 Alexander Anderson (recruit) Preacher
Space Marine

M WS BS S T W I A Ld
4 3 3 4 4 O 4 1 8


Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /

Bonus Skill Types: Ferocity, Social

Notes:
Exp: 0



115 Total point value Alexander Anderson
---------------------------------------------------------------------------------------------------------------------


points
25 John "Johneh" (recruit) Medic
5 Tallarn Human
(5)
M WS BS S T W I A Ld
4 2 2 3 3 O 3 1 6


Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]

Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 0
Tallarn: Self-sufficient

30 Total point value, John
---------------------------------------------------------------------------------------------------------------------


1240 Total point value Armoury Head Count:
/ 6 Space Marines
1 Human


0 Currency in the safe.
Last edited by Glenn on Sun Sep 30, 2012 3:02 am, edited 5 times in total.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: The Dark Templars

Post by Glenn » Sat Sep 29, 2012 3:39 am

[G1,1240] Dark Templars, Special 3FFA, VS Da Skullkrusha's[G1, 985] & pequod crew[G4,1015]

Code: Select all

The Dark Templars [1250]
									
points									
120	Riku	(veteran)	Paragon	Gang leader				
	Space Marine						
									
	M 	WS	BS	S	T	W	I	A	Ld
	4	 5	 5	 4	4	O	4	1	10
	 	 	 	 	 	 	 	 	 
									
	Equipment:							
150	Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]	
	Respirator: re-roll a failed Toughness test vs gases				
	Photo Visor: Ignore twilight, immune to effects of a Blinding Flash		
25	Bolt pistol							
25	Chainsword							
									
									
	Paragon	Fortified: +1 armour save value	 	 		
	 	Inspirational: shoots, +1bs; fights +1ws; same species		
	 			 		
	 	Perfect Body: max 10 on characteristics		 		
	 	Bonus Skill Types: Agility, Muscle	 	 		
									
	Gang Leader: acces to Command skill					
									
	Notes:								
	Exp: 22								
	Personal power armour, cannot be passed on				
									
320	total point value Riku						
-------------------------------------------------------------------
			
points									
100	Zuko	(regular)	Bulwark						
5	Blood angel Space Marine						
									
	M 	WS	BS	S	T	W	I	A	Ld
	4	 4	 4	 4	4	O	4	1	9
	 	 	 	 	 	 	 	 	 
									
	Equipment:							
150	Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]	
	Respirator: re-roll a failed Toughness test vs gases				
	Photo Visor: Ignore twilight, immune to effects of a Blinding Flash		
25	Bolt pistol							
25	Chainsword							
									
	Bulwark	 	 	 	 	 	 	 	 
	Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
	Fortified: +1 armour save value					 
	 								 
	Bonus Skill Types: Muscle, Survival	 	 	 	 	 
									
	Notes:								
	Exp: 11								
5	skills: Play dead: can not be charged or shot once downed or pinned		
	Blood Angels: Frenzy once in close combat				
	Personal power armour, cannot be passed on				
									
310	Total point value, Zakuto						
-------------------------------------------------------------------						
									
points									
100	Xikur	(regular)	Soldier						
	Space Marine						
									
	M 	WS	BS	S	T	W	I	A	Ld
	4	 4	 4	 4	5	O	4	1	9
5	 	 	 	 	(+1)	 	 	 	 
									
	Equipment:			Soldier	Tech Aptitude: +1 Control Panels rolls
60	Scout armour : 4+ save		 				 
25	Bolt pistol			 	Special Weapon Training
10	Hand weapon: +1Str		 	Bonus Skill Types: Shooting, Techno
									
	Notes:								
	Exp: 15								
	Advancements: +1T							
5	Skills: Armourer							
									
205	Total point value, Xikur						
-------------------------------------------------------------------
									
points									
100	Zakuto	(regular)	Smuggler						
	Space Marine							
									
	M 	WS	BS	S	T	W	I	A	Ld
	4	 4	 4	 4	4	O	4	1	9
	 	 	 	 	 	 	 	 	 
									
	Equipment:		Smuggler	Merchant: +1 on rarity  rolls, -1D6 cost	 
35	Bolter			 	Greedy Bastard: Can carry multiple loot and run
				 	Bonus Skill Types: Stealth, Survival	 
	Notes:								
	Exp: 9								
									
135	Total point value, Zakuto						
-------------------------------------------------------------------					
									
points									
100	Illethor	(regular)	Explorer						
	Space Marine						
									
	M 	WS	BS	S	T	W	I	A	Ld
	4	 4	 4	 4	4	O	4	1	9
	 	 	 	 	 	 	 	 	 
									
	Equipment:			Explorer	Pathfinder: ignores difficult terrain
35	Bolter				 				 
					 	Fast: Roll 2 exploration dice instead of 1
	Notes:				 	Bonus Skill Types: Agility, Survival
	Exp: 9								
									
135	Total point value, Illethor						
-------------------------------------------------------------------
									
points									
80	Alexander Anderson	(recruit)	Preacher					
	Space Marine						
									
	M 	WS	BS	S	T	W	I	A	Ld
	4	 3	 3	 4	4	O	4	1	8
	 	 	 	 	 	 	 	 	 
									
	Equipment:	Preacher	 	 	 	 	 	 
35	Bolter		Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
			Unwavering: /					 
			 						 
			Bonus Skill Types: Ferocity, Social	 	 	 
									
	Notes:								
	Exp: 1								
									
									
									
115	Total point value Alexander Anderson					
-------------------------------------------------------------------
									
points									
25	John	"Johneh"	(recruit)	Medic					
5	Tallarn Human						
									
	M 	WS	BS	S	T	W	I	A	Ld
	4	 2	 2	 3	3	O	3	1	6
	 	 	 	 	 	 	 	 	 
									
	Equipment:	Medic	Surgery: re-roll 1 serious injury [Excluding captured]
			 						 
			 	Bonus Skill Types: Driving, Survival	 	 
				Skill types: shooting, Techno			
	Notes:								
	Exp: 1								
	Tallarn: Self-sufficient						
									
30	Total point value, John						
-------------------------------------------------------------------
									
1250	Total  point value			Armoury		Head Count:
                              Pulse Pistol     6 Space Marines
                                               1 Human	
                                4 LOOT			
									
0+130(from selling 7LOOT)= 130 Currency in the safe			caputered: Jaques  [pequod crew]	
Last edited by Glenn on Mon Oct 01, 2012 1:07 am, edited 1 time in total.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: The Dark Templars

Post by Glenn » Sun Sep 30, 2012 2:58 am

Update Surnames, Nicknames.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
queelocke
Painting master
Posts: 885
Joined: Sun Aug 05, 2012 6:24 pm

Re: The Dark Templars

Post by queelocke » Wed Oct 03, 2012 12:35 pm

Ik kan geen fout vinden Glenn, maar ik blijf zoeken.
dice count 10
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: The Dark Templars

Post by Glenn » Sat Oct 13, 2012 2:09 am

Na 2 spellen:

Riku:22--> 27exp, -chainsword +power sword, riot shield, gain negotiator.
Zuko: 11--> 15exp, -chainsword +power sword, gain escape artist.
Xikur: 15-->18exp, +1I, - armour (goes to the new guy)
Zakuto: 9--> 11exp, +1LD
Illethor: 9--> 11exp, +1S (SKIP NEXT BATTLE) -bolter (goes to the new guy)
Alexander: 1--> 3exp, +1BS
Johneh: 1--> 3exp, +1LD, +Hunting Rifle


G1:
No casulties

6explore, Zakuto (smuggler) to Human armoury

130 currency, 4loot
+6loot[spel+exploring]
Sell 7 loot (6guys, 1 self sufficient) +130 currency
-25 hunting rifle
-25 riot shield
-44 power sword
-47 power sword

= 119 currency, 3loot

G2:
Illethor: Nasty Flesh wound

5explore, Zakuto (smuggler) to employment agency

+5loot [1game, 4 exploring]
Sell 7 loot (6guys, 1 self sufficient) +130 currency
-80 New SM recruit
-80 New SM recruit
-35 bolter (brought by new guy)
-60 carapace armour (brought by new guy)
+12 verkoop pulse pistol (25)

= 18 currency, 1Loot

Code: Select all

[Encounter:2-3] The Dark Templars FFA vs Da Skullkrusha's & pequod crew
									
										
The Dark Templars [1520 (1625)]										
										
points										
120	Riku Von Darkness		"Dark"	(veteran)	Paragon	Gang leader				
	Space Marine									
										
	M 	WS	BS	S	T	W	I	A	Ld	Sv
	4	5	5	4	4	O	2	1	10	2+
							[-2I]			0+ / 1+
										
	Equipment:									
150	Personal power armour: [2+save,Respirator and Photo Visor,-2I]									
	Respirator: re-roll a failed Toughness test vs gases									
	Photo Visor: Ignore twilight, immune to effects of a Blinding Flash									
25	Bolt pistol									
40	Power Sword									
25	Riot Shield									
										
	Paragon	Fortified: +1 armour save value								
		Inspirational: shoots, +1bs; fights +1ws; same species								
										
		Perfect Body: max 10 on characteristics								
		Bonus Skill Types: Agility, Muscle								
	Gang Leader: acces to Command skill									
										
	Notes:									
	Exp: 27									
5	Negotiator									
										
										
365	total point value Riku									
---------------------------------------------------------------------------------------------------------------------										
								
points										
100	Zuko Firestorm		"Fury"	(regular)	Bulwark					
5	Blood Angel Space Marine									
										
	M 	WS	BS	S	T	W	I	A	Ld	Sv
	4	4	4	4	4	O	4	1	9	2+
										0+
										
	Equipment:									
150	Personal power armour: [3+save,-1I] or [2+save,Respirator and Photo Visor,-2I]									
	Respirator: re-roll a failed Toughness test vs gases									
	Photo Visor: Ignore twilight, immune to effects of a Blinding Flash									
25	Bolt pistol									
40	power sword									
										
	Bulwark									
	Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier									
	Fortified: +1 armour save value									
										
	Bonus Skill Types: Muscle, Survival									
										
	Notes:									
	Exp: 15									
	Blood Angels: Frenzy once in close combat									
5	Escape artist: treat captured as full recovery instead									
5	Play dead: can not be charged or shot once downed or pinned									
										
330	Total point value, Zakuto									
---------------------------------------------------------------------------------------------------------------------																										
points										
100	Xikur Von Darkness		"Little Riku"		(regular)	Soldier				
	Space Marine									
										
	M 	WS	BS	S	T	W	I	A	Ld	Sv
	4	4	4	4	5	O	4	1	9	4+
5					(+1T)		[-1I] (+1I)			
										
	Equipment:				Soldier	Tech Aptitude: +1 Control Panels rolls				
								
25	Bolt pistol					Special Weapon Training				
10	Hand weapon: +1Str					Bonus Skill Types: Shooting, Techno				
										
	Notes:									
	Exp: 18									
10	Advancements: +1T, +1I									
5	Armourer									
										
155	Total point value, Xikur									
---------------------------------------------------------------------------------------------------------------------										
										
points										
100	Zakuto Karovska		"Fingers"		(regular)	Smuggler				
	Space Marine									
										
	M 	WS	BS	S	T	W	I	A	Ld	Sv
	4	4	4	4	4	O	4	1	10	/
									(+1LD)	
										
	Equipment:			Smuggler	Merchant: +1 on rarity  rolls, -1D6 cost					
35	Bolter				Greedy Bastard: Can carry multiple loot and run					
					Bonus Skill Types: Stealth, Survival					
	Notes:									
	Exp: 11									
5	Advancements: +1LD									
										
140	Total point value, Zakuto									
---------------------------------------------------------------------------------------------------------------------										
																		
points										
100	Illethor O'shea		"Ghost"	(regular)	Explorer					
	Space Marine									
										
	M 	WS	BS	S	T	W	I	A	Ld	Sv
	4	4	4	5	4	O	4	1	9	/
				(+1S)						
										
	Equipment:				Explorer	Pathfinder: ignores difficult terrain				
								
						Fast: Roll 2 exploration dice instead of 1				
	Notes:					Bonus Skill Types: Agility, Survival				
	Exp: 11									
5	Advancements: +1S			SKIP NEXT BATTLE, ALLOW POST SEQUENCE						
										
105	Total point value, Illethor									
---------------------------------------------------------------------------------------------------------------------										
										
points										
80	Alexander Anderson		"Priest"		(recruit)	Preacher				
	Space Marine									
										
	M 	WS	BS	S	T	W	I	A	Ld	Sv
	4	3	4	4	4	O	4	1	8	/
			(+1BS)							
										
	Equipment:		Preacher							
35	Bolter		Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone							
			Unwavering: /							
										
			Bonus Skill Types: Ferocity, Social							
										
	Notes:									
	Exp: 3									
5	Advancements: +1BS									
										
										
120	Total point value Alexander									
---------------------------------------------------------------------------------------------------------------------										
										
points										
80	New guy 1				(recruit)					
	Space Marine									
										
	M 	WS	BS	S	T	W	I	A	Ld	Sv
	4	3	3	4	4	O	4	1	8	3+
										
										
	Equipment:									
35	Bolter									
60	scout armour																	
										
	Notes:									
	Exp: 0									
										
										
										
115	Total point value New Guy 1									
---------------------------------------------------------------------------------------------------------------------										
										
points										
80	New Guy 2				(recruit)					
	Space Marine									
										
	M 	WS	BS	S	T	W	I	A	Ld	Sv
	4	3	3	4	4	O	4	1	8	3+
										
										
	Equipment:									
35	Bolter									
60	scout armour																			
										
	Notes:									
	Exp: 0									
										
										
										
115	Total point value New Guy 2									
---------------------------------------------------------------------------------------------------------------------										
																			
points										
25	John Johnson		"Johneh"	(recruit)	Medic					
5	Tallarn Human									
										
	M 	WS	BS	S	T	W	I	A	Ld	Sv
	4	2	2	3	3	O	3	1	7	/
									(+1)	
										
	Equipment:		Medic	Surgery: re-roll 1 serious injury [Excluding captured]						
25	Hunting Rifle									
				Bonus Skill Types: Driving, Survival						
				Skill types: shooting, Techno						
	Notes:									
	Exp: 3									
	Tallarn: Self-sufficient									
5	Advancements: +1LD									
										
60	Total point value, John									
---------------------------------------------------------------------------------------------------------------------										
										
1460	Total  point value				Armoury			Head Count:		
					2x Chainsword (25)			8 Space Marines		
						1loot		1 Human		
										
										
18	Currency in the safe				caputered: Jaques  [pequod crew] 
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: The Dark Templars

Post by Glenn » Fri Oct 19, 2012 9:31 pm

Encounter 4,5

Riku:27--> 32exp, gain sprint, +1ATK
Zuko: 15--> 19exp, +1WS
Xikur: 18--> 22exp, + carapace armour, gain hip shooting
Zakuto: 11--> 13exp, -1T
Illethor: 11--> 12exp
Alexander: 3--> 5exp, +1BS, +1LD
[NAME new guy 1] "Spikes" 0--> 2exp, +1LD
[NAME new guy 2] 0--> 5exp, +1T, gain Marksman
Johneh: 3--> 5exp, gain escape artist


G1:
No casualties [loss] Catch the Squigon. Dark Templars [1520] Vs Skullkrusha's [11xx]

8explore, Zakuto (smuggler) to Human armoury

18 currency, 1loot
+7loot[exploring, triple 5]
Sell 7 loot (9guys, 1 self sufficient) +120 currency
-60 carapace armour

= 78 currency, 1loot

G2:
[Win] All Pumped Up. Dark Templars [1700] Vs Skullkrusha's [12xx]

Xikur: Survives Against the Odds (+2exp)
Zakuto: Chest wound (-1T)
Alexander: Full recovery
Johneh: Full recovery

5explore,

+5loot [2loot game, 3exploring]
Sell 5 loot (9guys, 1 self sufficient) +90 currency

= 168 currency, 1Loot

______________________________________________________________________

points
120 Riku Von Darkness "Dark" (veteran) Paragon Gang leader
Space Marine

M WS BS S T W I A Ld Sv
4 5 5 4 4 O 2 2 10 2+
[-2] (+1) 0+ / 1+

Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 Power Sword
25 Riot Shield: +1sv shooting attacks, parry

Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species

Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill

Notes:
Exp: 32
5 Negotiator
5 sprint
5 +1ATK

375 total point value Riku
---------------------------------------------------------------------------------------------------------------------

points
100 Zuko Firestorm "Fury" (regular) Bulwark
5 Blood Angel Space Marine

M WS BS S T W I A Ld Sv
4 5 4 4 4 O 4 1 9 2+
(+1) 0+

Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 power sword

Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value

Bonus Skill Types: Muscle, Survival

Notes:
Exp: 19
Blood Angels: Frenzy once in close combat
5 Escape artist: treat captured as full recovery instead
5 Play dead: can not be charged or shot once downed or pinned
5 +1WS

335 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------

points
100 Xikur Von Darkness "Little Riku" (regular) Soldier
Space Marine

M WS BS S T W I A Ld Sv
4 4 4 4 5 O 4 1 9 -
5 (+1) [-1] (+1)

Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour: 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno

Notes:
Exp: 22
10 Advancements: +1T, +1I
5 Armourer
5 Hip shooting

220 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------
points
100 Zakuto Karovska "Fingers" (regular) Smuggler
Space Marine

M WS BS S T W I A Ld Sv
4 4 4 4 3 O 4 1 10 -
(-1) (+1)

Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 12
5 Advancements: +1LD
-5 -1T (chest wound)
135 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------

points
100 Illethor O'shea "Ghost" (regular) Explorer
Space Marine

M WS BS S T W I A Ld Sv
4 4 4 5 4 O 4 1 9 -
(+1)

Equipment: Explorer Pathfinder: ignores difficult terrain

Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 12
5 Advancements: +1S

105 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------

points
80 Alexander Anderson "Priest" (recruit) Preacher
Space Marine

M WS BS S T W I A Ld Sv
4 3 4 4 4 O 4 1 9 -
(+1) (+1)

Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /

Bonus Skill Types: Ferocity, Social

Notes:
Exp: 5
10 +1BS, +1LD


125 Total point value Alexander
---------------------------------------------------------------------------------------------------------------------

points
25 John Johnson "Johneh" (recruit) Medic
5 Tallarn Human

M WS BS S T W I A Ld Sv
4 2 2 3 3 O 3 1 7 -
(+1)

Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
25 Hunting Rifle
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 5
Tallarn: Self-sufficient
5 +1LD
5 Escape artist

65 Total point value, John
---------------------------------------------------------------------------------------------------------------------

points
80 New guy 1 Spikes (recruit) Bulwark
Space Marine

M WS BS S T W I A Ld Sv
4 3 3 4 4 O 4 1 9 3+
(+1)

Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival

Notes:
Exp: 2
5 +1LD

180 Total point value New Guy 1
---------------------------------------------------------------------------------------------------------------------

points
80 New Guy 2 (recruit) Bulwark
Space Marine

M WS BS S T W I A Ld Sv
4 3 3 4 5 O 4 1 8 3+
(+1)

Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival

Notes:
Exp: 4
5 +1T
5 Marksman

185 Total point value New Guy 2
---------------------------------------------------------------------------------------------------------------------


1725 Total point value Armoury Head Count:
2x Chainsword (25) 8 Space Marines
1LOOT 1 Human


168 Currency in the safe caputered: Jaques [pequod crew]
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: The Dark Templars

Post by Glenn » Thu Oct 25, 2012 1:53 am

Encounter 6,7

Riku:32--> 35exp
Zuko: 19--> 25exp, +1T,+1I, -1I
Xikur: 22--> 28exp, +1A, Whirling fighter
Zakuto: 13--> 15exp, +1BS
Illethor: 12--> 14exp, cool scars, marksman
Alexander: 5--> 7exp, Fear
Johneh: 5--> 7exp, Old battle wound, -1I, +1A
[NAME new guy 1] "Spikes" 2--> 5exp, +1S
[NAME new guy 2] DIED game 6
[NAME new guy 3] Regular bulwark SM with carapace armour, bolter


G1: [WIN]
[NAME new guy 2] DIED

G2: [LOSS]
Hire [NAME new guy 3] Regular bulwark SM with carapace armour, bolter (195)

196 currency, 1Loot
___________________________________________________




[Encounters:7] The Dark Templars [1770]

The Dark Templars

points
120 Riku Von Darkness "Dark" (veteran) Paragon Gang leader
Space Marine

M WS BS S T W I A Ld Sv
4 5 5 4 4 O 2 2 10 2+
[-2] (+1) 0+ / 1+

Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 Power Sword
25 Riot Shield: +1sv shooting attacks, parry

Paragon Fortified: +1 armour save value
Inspirational: shoots, +1bs; fights +1ws; same species

Perfect Body: max 10 on characteristics
Bonus Skill Types: Agility, Muscle
Gang Leader: acces to Command skill

Notes:
Exp: 35
10 Negotiator, Sprint

5 +1ATK

375 total point value Riku
---------------------------------------------------------------------------------------------------------------------

points
100 Zuko Firestorm "Fury" (regular) Bulwark
5 Blood Angel Space Marine

M WS BS S T W I A Ld Sv
4 5 4 4 5 O 4 1 9 2+
(+1) (+1) 0+

Equipment:
150 Personal power armour: [2+save,Respirator and Photo Visor,-2I]
Respirator: re-roll a failed Toughness test vs gases
Photo Visor: Ignore twilight, immune to effects of a Blinding Flash
25 Bolt pistol
40 power sword

Bulwark
Armour Training: No negative I from wearing armour. Ignore 1 negative armour modifier
Fortified: +1 armour save value

Bonus Skill Types: Muscle, Survival

Notes:
Exp: 25
Blood Angels: Frenzy once in close combat
10 Play dead, Escape artist
15 +1WS, +1T, +1I
-5 -1I (Shell shock)

340 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------

points
100 Xikur Von Darkness "Little Riku" (regular) Soldier
Space Marine

M WS BS S T W I A Ld Sv
4 4 4 4 5 O 4 1 9 -
5 (+1) [-1] (+1)

Equipment: Soldier Tech Aptitude: +1 Control Panels rolls
60 Scout armour: 4+ save, -1I
25 Bolt pistol Special Weapon Training
10 Hand weapon: +1Str Bonus Skill Types: Shooting, Techno

Notes:
Exp: 28
15 Armourer, Hip shooting, Whirling Fighter
15 Advancements: +1T, +1I, +1A


230 Total point value, Xikur
---------------------------------------------------------------------------------------------------------------------

points
100 Zakuto Karovska "Fingers" (regular) Smuggler
Space Marine

M WS BS S T W I A Ld Sv
4 4 5 4 3 O 4 1 10 -
(+1) (-1) (+1)

Equipment: Smuggler Merchant: +1 on rarity rolls, -1D6 cost
35 Bolter Greedy Bastard: Can carry multiple loot and run
Bonus Skill Types: Stealth, Survival
Notes:
Exp: 14
10 Advancements: +1LD, +1BS
-5 -1T (chest wound)

140 Total point value, Zakuto
---------------------------------------------------------------------------------------------------------------------

points
100 Illethor O'shea "Ghost" (regular) Explorer
Space Marine

M WS BS S T W I A Ld Sv
4 4 4 5 4 O 4 1 10 -
(+1) (+1)

Equipment: Explorer Pathfinder: ignores difficult terrain

Fast: Roll 2 exploration dice instead of 1
Notes: Bonus Skill Types: Agility, Survival
Exp: 14
10 cool scars (+1LD), Marksman
5 Advancements: +1S

115 Total point value, Illethor
---------------------------------------------------------------------------------------------------------------------

points
80 Alexander Anderson "Priest" (recruit) Preacher
Space Marine

M WS BS S T W I A Ld Sv
4 3 4 4 4 O 4 1 9 -
(+1) (+1)

Equipment: Preacher
35 Bolter Rabble Rouser: Hates everyone. Friendlies within 6” also hate everyone
Unwavering: /

Bonus Skill Types: Ferocity, Social

Notes:
Exp: 7
5 Fear
10 Advancements: +1BS, +1LD

130 Total point value Alexander
---------------------------------------------------------------------------------------------------------------------

points
25 John Johnson "Johneh" (recruit) Medic
5 Tallarn Human

M WS BS S T W I A Ld Sv
4 2 2 3 3 O 2 2 7 -
(-1) (+1) (+1)

Equipment: Medic Surgery: re-roll 1 serious injury [Excluding captured]
25 Hunting Rifle
Bonus Skill Types: Driving, Survival
Skill types: shooting, Techno
Notes:
Exp: 7
Tallarn: Self-sufficient
5 Escape artist
10 Advancements: +1LD, +1A
-10 -1I (Shell shock), Old battle wound

60 Total point value, John
---------------------------------------------------------------------------------------------------------------------

points
80 New guy 1 Spikes (recruit) Bulwark
Space Marine

M WS BS S T W I A Ld Sv
4 3 3 5 4 O 4 1 9 3+
(+1) (+1)

Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival

Notes:
Exp: 5
10 Advancements: +1LD, +1S

185 Total point value New Guy 1
---------------------------------------------------------------------------------------------------------------------

points
100 New Guy 3 (regular) Bulwark
Space Marine

M WS BS S T W I A Ld Sv
4 4 4 4 4 O 4 1 ç 3+


Equipment: Bulwark
35 Bolter Armour Training: No negative I from armour. Ignore -1 armour modifier
60 Scout armour Fortified: +1 armour save value
4+ save, -1I
Bonus Skill Types: Muscle, Survival

Notes:
Exp: 8



195 Total point value New Guy 3
---------------------------------------------------------------------------------------------------------------------


1770 Total point value Armoury Head Count:
2x Chainsword (25) 8 Space Marines
1LOOT 1 Human


196 Currency in the safe
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Post Reply