26 mei ( Clubkampioenschap 40 K 2de manche )
26 mei ( Clubkampioenschap 40 K 2de manche )
2de manche van ons clubkampioenschap 1750 pts, 2 battles.
10u: iedereen aanwezig, klaarzetten tafels en terrein
10u30: begin eerste battle
13u: einde eerste battle
13u30: begin tweede battle
16u: einde tweede battle en opruimen
16u30: bekendmaking resultaten
Scenario 1: A chance encounter
While relocating to a forward fire base in the middle of the night your troops have come upon the enemy, maybe those maps from HQ weren't as accurate as you thought, there is no time to prepare, engage at once!
The Armies
"Choose armies as described on page 118"
Deployment
"Before deploying their forces, players should first roll for their warlord traits (see page 111) after choosing a table edge the player who won the diceroll chooses a corner on his side, make a box 24" long and wide from the tip of the corner, this is your deployment zone named "box", the second player has to deploy in the opposite corner also in a "box'" pattern
Place Objectives:
- Each player must place 1 objective in your deployment zones.
- Each player must place 1 objective in no mans land. This objective must be the standard distance from any table edge but must also be 9" away from your deployment zone.
First Turn
"The player who deploys first, goes first unless his opponent can seize the initiative."
Game Length
"The mission uses Variable Game Length (see page 122)."
Victory Conditions
"At the end of the game, the player who has the scored the most victory points wins the game. If players have the same number of victory points, the game is a draw."
Primary Objective:
1. If you control the enemy objective marker in their deployment zone at the end of the game (3 VP's)
2. If you control the enemy objective marker in no-mans's land at the end of the game. (2 VP's)
3. If you still hold your objective within your deployment zone at the end of the game. (1 VP)
4. If you hold your objective in no-man's land at the end of the game. (2 VP's)
Secondary Objective:
"Slay the Warlord, First Blood,
Infiltration (as per the linebreaker rules only units in the actual 'box" zone of the enemy's deploymentzone count)
Mission Special Rules
Converging Reserves*
night fighting is in effect on turn 1 at the start of turn 2 roll a dice on 4+ dawn is just another hour away, at the start of turn 3 night fighting ends as the sun rises on a bloody day
Converging Reserves: Roll a dice for each reserve unit as it arrives to determine which table edge that it will enter from.
1: Your left table edge
2-5: Your own table edge
6: Your right table edge
Scenario 2: An' old mexican standoff
This is it, you and your enemy are heading off for a confrontation only one of you is walking away from
Deployment
"deploy as per se the Dawn of War on page 119, the area between the players will be know as no man's land
Place Objectives:
D3 + 1 Objectives
All objectives must be placed in no-man’s land
First Turn
"The player who deploys first, goes first unless his opponent can seize the initiative."
Game Length
"The mission uses Variable Game Length (see page 122)."
Victory Conditions
"At the end of the game, the player who has the scored the most victory points wins the game. If players have the same number of victory points, the game is a draw."
Primary Objective:
1. You will receive 1 Victory Point for each objective you hold at the end of the game.
Secondary Objective:
"Slay the Warlord, First Blood, Linebreaker."
Mission Special Rules
Old World*, Heavy Participation*, Stay Frosty*, Jammers*
Old World :
special deployment rules: instead of one side deploying their entire force and then the other side deploying in kind, deploy as follows:
Starting with the player that goes first, the players deploy a unit at a time in their deployment zones.
Players will alternate deploying a unit of their choice with HQ units being deployed last .
Units that are kept in reserve must be declared instead of being deployed but count with respect to alternating.
Heavy Participation :
In addition to Troop Choices your Heavy support choices can hold objectives. If you have a heavy support choice that still has a hull point holding an objective at the end of the game then the victory points for that objective double.
Stay Frosty :
Before the beginning of the game, select one unit in your army. For the duration of the battle, that unit rolls all morale, pinning and regroup tests on 3D6 and chooses the lowest two dice.
Jammers:
At the beginning of the enemy players turn roll a D6 and on a roll of a 5+ You may force your opponent to re-roll one reserve role for that turn. You may do this every turn, however you may not re-roll a dice that has already been re-rolled.
10u: iedereen aanwezig, klaarzetten tafels en terrein
10u30: begin eerste battle
13u: einde eerste battle
13u30: begin tweede battle
16u: einde tweede battle en opruimen
16u30: bekendmaking resultaten
Scenario 1: A chance encounter
While relocating to a forward fire base in the middle of the night your troops have come upon the enemy, maybe those maps from HQ weren't as accurate as you thought, there is no time to prepare, engage at once!
The Armies
"Choose armies as described on page 118"
Deployment
"Before deploying their forces, players should first roll for their warlord traits (see page 111) after choosing a table edge the player who won the diceroll chooses a corner on his side, make a box 24" long and wide from the tip of the corner, this is your deployment zone named "box", the second player has to deploy in the opposite corner also in a "box'" pattern
Place Objectives:
- Each player must place 1 objective in your deployment zones.
- Each player must place 1 objective in no mans land. This objective must be the standard distance from any table edge but must also be 9" away from your deployment zone.
First Turn
"The player who deploys first, goes first unless his opponent can seize the initiative."
Game Length
"The mission uses Variable Game Length (see page 122)."
Victory Conditions
"At the end of the game, the player who has the scored the most victory points wins the game. If players have the same number of victory points, the game is a draw."
Primary Objective:
1. If you control the enemy objective marker in their deployment zone at the end of the game (3 VP's)
2. If you control the enemy objective marker in no-mans's land at the end of the game. (2 VP's)
3. If you still hold your objective within your deployment zone at the end of the game. (1 VP)
4. If you hold your objective in no-man's land at the end of the game. (2 VP's)
Secondary Objective:
"Slay the Warlord, First Blood,
Infiltration (as per the linebreaker rules only units in the actual 'box" zone of the enemy's deploymentzone count)
Mission Special Rules
Converging Reserves*
night fighting is in effect on turn 1 at the start of turn 2 roll a dice on 4+ dawn is just another hour away, at the start of turn 3 night fighting ends as the sun rises on a bloody day
Converging Reserves: Roll a dice for each reserve unit as it arrives to determine which table edge that it will enter from.
1: Your left table edge
2-5: Your own table edge
6: Your right table edge
Scenario 2: An' old mexican standoff
This is it, you and your enemy are heading off for a confrontation only one of you is walking away from
Deployment
"deploy as per se the Dawn of War on page 119, the area between the players will be know as no man's land
Place Objectives:
D3 + 1 Objectives
All objectives must be placed in no-man’s land
First Turn
"The player who deploys first, goes first unless his opponent can seize the initiative."
Game Length
"The mission uses Variable Game Length (see page 122)."
Victory Conditions
"At the end of the game, the player who has the scored the most victory points wins the game. If players have the same number of victory points, the game is a draw."
Primary Objective:
1. You will receive 1 Victory Point for each objective you hold at the end of the game.
Secondary Objective:
"Slay the Warlord, First Blood, Linebreaker."
Mission Special Rules
Old World*, Heavy Participation*, Stay Frosty*, Jammers*
Old World :
special deployment rules: instead of one side deploying their entire force and then the other side deploying in kind, deploy as follows:
Starting with the player that goes first, the players deploy a unit at a time in their deployment zones.
Players will alternate deploying a unit of their choice with HQ units being deployed last .
Units that are kept in reserve must be declared instead of being deployed but count with respect to alternating.
Heavy Participation :
In addition to Troop Choices your Heavy support choices can hold objectives. If you have a heavy support choice that still has a hull point holding an objective at the end of the game then the victory points for that objective double.
Stay Frosty :
Before the beginning of the game, select one unit in your army. For the duration of the battle, that unit rolls all morale, pinning and regroup tests on 3D6 and chooses the lowest two dice.
Jammers:
At the beginning of the enemy players turn roll a D6 and on a roll of a 5+ You may force your opponent to re-roll one reserve role for that turn. You may do this every turn, however you may not re-roll a dice that has already been re-rolled.
Last edited by Jakke on Tue Apr 30, 2013 4:54 pm, edited 1 time in total.
GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Re: 26 mei ( Clubkampioenschap 40 K 2de manche )
Nice work
Ik doe mee
Ik doe mee
Conect'R Team Aarschot - Where friends meet to wage little wars with dice
Re: 26 mei ( Clubkampioenschap 40 K 2de manche )
Ik doe ook mee.
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: 26 mei ( Clubkampioenschap 40 K 2de manche )
deelnemers:
Dark Riku - Blood Angels
MaartenV - Orks?
Jakke - Blood Angels
Myrdim - Sm/orks?
Dark Riku - Blood Angels
MaartenV - Orks?
Jakke - Blood Angels
Myrdim - Sm/orks?
Last edited by Jakke on Tue Apr 30, 2013 4:37 pm, edited 1 time in total.
GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Re: 26 mei ( Clubkampioenschap 40 K 2de manche )
Ik ga mn best doen om mee te doen. Orks of SM, ben nog nie zeker
"Don't blink"
-The Doctor
-The Doctor
Re: 26 mei ( Clubkampioenschap 40 K 2de manche )
Waar zitten hier de 40Kayers?
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
Re: 26 mei ( Clubkampioenschap 40 K 2de manche )
ik moet werken en geen wissel voorhanden.
Spijtig wil nog wel eens 4OK spelen.
Spijtig wil nog wel eens 4OK spelen.
We are the Warriors of Chaos!
The Vanguard of your destruction!
Heralds of Darkness!
The pinnacle of your bedlam!
Now DIE MORTALS!
The Vanguard of your destruction!
Heralds of Darkness!
The pinnacle of your bedlam!
Now DIE MORTALS!
Re: 26 mei ( Clubkampioenschap 40 K 2de manche )
ik moet werken en geen wissel voorhanden.
Spijtig wil nog wel eens 4OK spelen.
Spijtig wil nog wel eens 4OK spelen.
We are the Warriors of Chaos!
The Vanguard of your destruction!
Heralds of Darkness!
The pinnacle of your bedlam!
Now DIE MORTALS!
The Vanguard of your destruction!
Heralds of Darkness!
The pinnacle of your bedlam!
Now DIE MORTALS!
Re: 26 mei ( Clubkampioenschap 40 K 2de manche )
haha beestige ork commando's ^^ en petrod als je binnenkort is tijd hebt voor een battle moet je maar is laten weten
GrandMaster of the Sanguine Angels Blood Angels Succesor Chapter
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Archon of the Götterdämmerung Traitor Guard Regiment
ArchMage of the Pointy Ears High Elves army
Coach of the Short Jokes dwarf bloodbowl team
Grand Vizier of mutatawwi'a
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
Re: 26 mei ( Clubkampioenschap 40 K 2de manche )
Mss offtopic, maar toevallig iemand die FoW wilt spelen die dag :p
(\__/)
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination
(='.'=) This is Bunny. Put him on your
(")_(") signature to help him on his
way to world domination