The rising sun

WW2 wargaming
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sanguinius
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Posts: 637
Joined: Sun Aug 05, 2012 12:18 pm

The rising sun

Post by sanguinius » Tue May 21, 2013 9:57 pm

Hoi,

In juli zou the rising sun uitkomen: early war Jappen en Russen.

grz

Johan
guildball: butchers, alchemists, morticians
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Jakke
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Re: The rising sun

Post by Jakke » Tue May 21, 2013 10:51 pm

haha super ^^For the Empra ook in het oude japan ^^
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sanguinius
Chapter Master
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Re: The rising sun

Post by sanguinius » Tue Jul 02, 2013 9:11 pm

http://www.dakkadakka.com/s/i/at/at2/20 ... _16689.jpg
Some info from lastest WI

- Japs

Tank Coy - FV
Cav Coy - FT ?
Inf Coy - FT

- Soviets CC

Heavy tanks (no KVs)
Light tanks T-26s
Fast tanks BTs - 315 for 7 BT5/2
Cav
Motostrelkovy
Strelkovy

- Finnish

Inf
Fort. Inf
Jaakari
Guerilla

All Japs special rules are detailed. Major ones are Auto attack if they want with Dawn Assault,
Seishin (if they fail morale they drop to rifle teams - tanks and indeps are destroyed, and go to the objective in move and shoot. Have to assault and so on),
No Surrender - when morale company failed, all platoons get Seishin (tanks destroyed rest goes to rifle)
Banzai - go for broke (niesei rule),
Standards (1+ for pin also for flamers and templates), reg. standard - pass all mot. tests (2iC with big banner),
Kendo - commands hit on 2+ but not tanks,
Human bullet - special AT Teams that auto pass def fire and tank terror and dish out 4 attacks agains tanks per team. AT 4 improv. tank assault,
Duty to the end - tanks that are bogged/bailed fight in assault, shoot mgs and count toward team count in platoon,
Hip shot full ROF while moving and shooting close range,
Fire burst - 2 guns act like 3,
70 mm guns reroll first attempt of ranging in (mortar style).

13 stand inf platoon costs 255 pts FT incl 3 mortars.
guildball: butchers, alchemists, morticians
AoS: nighthaunt
star wars imperial assault, legion
dark souls boardgame
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