4th Manche 40K: HIGHLANDER 24/11/2019

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Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

4th Manche 40K: HIGHLANDER 24/11/2019

Post by Glenn » Mon Nov 18, 2019 11:39 pm

4th Manche 40K: HIGHLANDER 24/11/2019

We will play at Rillaarsebaan 134, Gelrode.
Doors will be open at 08:45.
We will start at 09:00.

[+] Tournament rules
We will use the ETC rules and scenario's
We will randomly play missions from these.
[+] HIGHLANDER Armybuilding.
1500 points, max 2 detachments.
Only 1 of each datasheet can be used. Troop choices may be taken twice.
No Forge World, named character, lord of war or fortification.
WYSIWYG.

You can not include 2 datasheets that have 2 keywords (not faction keywords) in common excluding the following "unit type" keywords: Infantry, Biker, Monster, Vehicle, Fly, Psyker, Primaris, Officer, Daemon, terminator, Transport.
This is to stop having multiple characters that are basically the same but are in a different datasheet due to how the codices are made.
For Example: you can't take a Space Marine Captain and a Primaris Captain as they both share the character keyword and the captain keyword.
Similarly this will prevent you from bringing an Autarch and an Autarch Skyrunner, a Daemon Prince and a Daemon Prince from another god, etc.
In case you think I've missed something or you find something that looks wrong, please let me know.
[+] We will use standard tournament scenarios and rules.
All openings that are fully enclosed on the bottom levels of ruins will block Line of Sight.
Every scenario will be a combination of an Eternal War, Maelstrom of War and Kill Points (difference of max 6) on 20 points.
First Blood, Slay The Warlord and Linebreaker are in effect.
Replace any D3 on a card to 2. Do not use the race specific tactical objectives.
There are always 6 objective markers. Some or all markers might be used for both missions, others only for Maelstrom.
The difference of your total VP score is divided by 2, rounding up, and added/subtracted to/from 10 for the winner/loser.
For your final position we will look to your wins/draws/losses first and then to your points scored per battle and painting.
[+] Painting softscore.
Automatic score of 0 if your army is not WYSIWYG.
10P-> amount painted
2P-> fully based (excluding clear or flyer bases)
Extra points only for fully painted & based armies:
4P-> cohesive colour scheme
2P-> details on bases (not just painted)
2P-> squad markings (a way to keep units distinguishable from each other if applicable)

Participants (4)
Glenn
Fons
Kris
Pieter
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
User avatar
Glenn
Club champ 40k
Posts: 531
Joined: Sun Aug 05, 2012 5:40 pm

Re: 4th Manche 40K: HIGHLANDER 24/11/2019

Post by Glenn » Wed Dec 04, 2019 11:59 pm

3rd manche 40K 2019 results

Battle 1 (1020)
Glenn 1020 - 0 Fons (45-5)
Kris 1020 - 0 Pieter (?-?)

Battle 2 (1020)
Glenn 1020 - 0 Kris (40-0)
Fons 1020 - 0 Pieter (34-4)

Painting (1020)
Glenn: 1020
Kris: 1020
Pieter: 3
Fons: 1


Game Results (2040)
1. Glenn 2040
2. Fons 1020
3. Kris 1020
4. Pieter 0


Overal Results (3060)
1. Glenn 3060
2. Kris 2040
3. Fons 1021
4. Pieter 13

Dat geeft deze eindscore: viewtopic.php?f=19&t=1039
Glenn
Warhammer 40K: Space Marines & Imperial Knights
MESBG: Rivendell, Isengard, Mordor & Moria
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