We will play 3 games using the Swiss System. ETC FaQ > GW FaQ's and Beta rules are in effect.
- [+] We will use standard tournament scenarios and rules.
- Every scenario will be a combination of an Eternal War, Maelstrom of War and Kill Points (difference of max 6) on 20 points.
First Blood, Slay The Warlord and Linebreaker are in effect.
Score a maximum of 3 maelstrom objectives per turn. Discard any impossible cards and draw a new one.
Replace any D3 on a card to 2. Do not use the race specific tactical objectives.
There are always 6 objective markers. Some or all markers might be used for both missions, others only for Maelstrom.
The difference of your total VP score is divided by 2, rounding up, and added/subtracted to/from 10 for the winner/loser.
Sudden Death (P215) will result in a 20-0 score. Please still count the VP's from the game for tie breakers.
For your final position we will look to your wins/draws/losses first and then to your points scored per battle and painting.
- [+] Painting softscore.
- Automatic score of 0 if your army is not WYSIWYG.
10P-> amount painted
2P-> fully based (excluding clear or flyer bases)
Extra points only for fully painted & based armies:
4P-> cohesive colour scheme
2P-> details on bases (not just painted)
2P-> squad markings (a way to keep units distinguishable from each other if applicable)
- [+] HIGHLANDER Armybuilding.
- 1500 points, max 2 detachments.
Only 1 of each datasheet can be used. Troop choices may be duplicated twice.
No Forge World, named character, lord of war or fortification.
You may build your force using 1 codex and their relevant Index entrees.
Or by using 1 common keyword (as normal) excluding Imperium, Chaos & Aeldari.
Ynnari may be used even though you can not use the named characters.
Sister of silence, officio assassinorum, Inquisition & Adeptus Custodes are an exception and may be allied in with the Imperium.
Harlequins are an exception and may be allied in with Craftworld or Drukhari.
You can not include 2 datasheets that have 2 keywords (not faction keywords) in common excluding the following "unit type" keywords: Infantry, Biker, Monster, Vehicle, Fly, Psyker, Primaris, Officer, Daemon, terminator, Transport.
This is to stop having multiple characters that are basically the same but are in a different datasheet due to Codex makeup.
For Example: you can't take a Space Marine Captain and a Primaris Captain as they both share the character keyword and the captain keyword. Similarly this will prevent you from bringing an Autarch and an Autarch Skyrunner a Daemon Prince and a Daemon Prince from another god and so on.
In case you think I've missed something or you find something that looks wrong, please let us know.
- [+] Sending in your list.
- Please send in your lists in approximately this format as soon as possible and preferably before the 19th of August to me in PM, Facebook or e-mail. Late entries are always still welcome. This way I can post the lists online and we can spot possible mistakes.
When there is an even number of players I can also make the parings in advance.
- [+] Scenarios
Deployment: hammer and anvil
Eternal War: frontline warfare (CA: p68) [4 OBJ, 1VP deployment, 2VP no-mans, 4VP enemy zone.]
Maelstrom: contact lost (p231) [T1:1 card, T2+: # OBJ, max 6]
FB, SW, LB, KP (6)
Deployment: search and destroy
Eternal War: resupply drop (CA: p69) [ALTERED]
[At the start of turn 3: player 1 selects 3 objective markers and randomly devalues 1, Player 2 then does the same for the other 3. At the start of turn 5: repeat the process, now starting with player 2 and only selecting 2 objective markers each time. The remaining 2 objective markers are both worth 4VP's at the end of the game. All markers stay in play for maelstrom.]
Maelstrom: deadlock (p235) [6->1, T3: x2CP]
with "opportunity lost" (CA:p75) [discard all tactical objectives at the start of your turn]
and "second chance" [ALTERED] (CA:p75)
[1CP: select 1 tactical objective that will not be discarded due to "opportunity lost". Still generate an extra amount according to the turn number.]
FB, SW, LB, KP (6)
Deployment: dawn of war
Eternal War: the scouring (p220) [ALTERED]
[6 objective markers: Each player places 3 objectives worth 2, 3 and 4VP's.
Values noted in secret. Before rolling to see who goes first, reveal the value of each marker.]
Maelstrom: cleanse and capture (p230) [3 cards]
FB, SW, LB, KP (6)
- [+] Starting a game steps
- 1) Discuss terrain.
2) Army lists (choose powers, traits, pre-game stratagems, roll-off if necessary).
3) Roll off to place objectives.
4) Roll off to chooses a deployment zone.
5) Player who didn't choose his deployment zone starts deploying.
6) Roll-off for first turn (player who finished deploying first has a +1).
7) Possible seize.
- [+] Timetable
- 08:45 - 09:00 arrive & setup
09:00 - 12:00 First Battle
12:00 - 12:45 Lunch Break
12:45 - 15:45 Second Battle
15:45 - 16:00 Break
16:00 - 19:00 Third Battle
Glenn - Armylist ok
Fons - Armylist ok
Kris - Armylist ok
Kevin - Armylist ok
Lars - Armylist ok
Pieter - Armylist ok
Er zal niet zoals gewoonlijk een middagmaal voorzien worden.
We kunnen op de dag iets bestellen, bij Takeaway.com bijvoorbeeld, of zelf iets meebrengen van thuis uit natuurlijk